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Here are screenshots of the four Quake levels
I have made. I dought I will make any more, because I am on the Quake 2
editing bandwagon at the moment.
(whose pulling this bandwagon?).
You can get previews of the upcoming Quake 2 levels at the Quake 2
level screenshot page, you will be able to download them when they are
finished.
Click on a screenshot for a 640 X 480 enlarged version.
(SCROLL DOWN)
If you do not know how to load the maps, click here
(SCROLL DOWN)
ASTRUS BASE
Astrus Base was the third Quake level I made. Its a fairly large level.
Astrus Base is a holding place for lost souls, with housing areas
places next to slimy lakes.
Unfortunately, with the monsters there the lost souls wan't to make
their way to earth.
This would be disasterous for earth, so you must help prevent the lost
souls migration by restoring their home.
Here's the monster waterside resort.
A construction site
Nice view out the window
DENS HAUS
This is a 2-4 player deathmatch level. A wierd kind of house. I
originally started this as a single player level (hence the monsters),
but then decided to make it a deathmatch level later on. Its good for
anything from 2 to 8 players. You can have more if you love a bloodbath!
The church
Another nice outside view
A potential sniping spot
DENS HAUS 2
A deathmatch level for 2 to 4 players. It small so you willget fast
paces action in 1 on 1 games. I built it because I felt I needed a
smaller level to play in. Small and detailed, it will give great
deathmatches with few players without ever getting slow.
Could be a church?
The back of the building.
DENS HAUS 3
A deathmatch level for 2 to 4 players. Here is a small, but detailed
level for deathmatch, particulary for 1 on 1 games. It had an
egyptian/medievil motif. Although I mixed texture themes, I think they
work well together. Note, the screenshots are from Gl Quake.
Egyptian themed arena.
Egyptian themed pool. Watch for the Rotfish!
THE BORAX FACTOR
It is a large military base style level with a
high monster count. This is a Borax production factory that was taken
over by the monsters
because they need the Borax. DK Products, the company that owns the
factory approached you
to reclaim the factory. You know how to keep a secret. We don't want
the government or
military finding out about this, do we?
The factory foyer
The communications centre
The entrance to the ill fated factory
BORAX 3
Enter the house of a twisted scientist who experimented with the dead
in his private mansion. Using interdimensional wormholes and the dead
from the nearby graveyard he took control of a grisly force. Now that
he is dead you can put a stop to it once and for all
Within the mansion.
The gallery
The mansions entrance, and the graveyard.
MED LABS
My first Quake level. Mostly experimental. Its a Med Lab used by the
Quake fiends for
medical experiments, you know what to do!
Imposing architecture
Command control
Entrance to the residential area of the Med Labs
You can download
all these levels from the download page
HOW TO PLAY THE LEVELS
In case you have not played addon Quake levels before, you may not know
how to load them. I know I didn't initially know. Using your favourite
file manager, or the good 'ol dos prompt, make a directory called
"MAPS" in the "ID1" directory, which is in your "QUAKE" directory, the
tree should look like this
QUAKE
|
|
----ID1
|
| -----MAPS
Unzip the map into your maps directory and take a gander at the text
file that came with it.
To play the map, load Quake as you normally would and in the console
type "Skill X" where X is the skill level you play at, the type MAP
MAPNAME" where MAPNAME is the name of the BSP file, do not add the
.BSP, eg forAstrus Base, unzip into the quake\id1\maps directory and in
the console type MAP ASTRUS.